Click here to view the survey. Click through the flipbook below for the responses.
Step Two: Evaluating Responses
To evaluate
my animation, I have decided to write a written report which I can upload to my
blog. The animation was exhibited on my YouTube channel, where it has received over
75 views as of writing, even though it is unlisted. The link to it was shared
on my Twitter, and from my survey where I could collect opinions on it. To
further exhibit the animation, I could firstly make the video viewable by the public
on YouTube and share the link to it around more. I could also upload it on
other video sharing websites, such as Vimeo. Furthermore, it could be
physically exhibited in a public space with a sort of premiere – although this
would seem rather pointless for a 10 second video!
My feedback
was obtained through a survey hosted on surveymonkey.com, which I created
myself and posted around on social media until I had a fairly substantial
amount of respondents. Due to this, many of the people who answered had little
knowledge of the media industry and so struggled with some questions. According
to the questions regarding gender and age, there was an equal split of male and
female respondents, with a majority aged over 35. This means many of the
respondents are out of the target audience age range for E4, which is 15-35, so
this may lead to some slightly negative feedback on the advert as it would not
necessarily appeal to them.
The third
question regarding genres was met with four responses from people not being
sure of the different genres in animation. Many responses thought it was an
animation or comedy which is fine. The next question dealt with the type of
person they thought would enjoy the animation, with many commenting young
people, students or working classes, with a mixture of genders; this mostly fits
within the E4 target audience.
When asked
to describe what happened in the animation, there were varying responses. Many
were correct, describing the boy on the bus as sneezing on to the window. However,
this question also presented a number of issues. It is evident that some people
watched the animation without sound, thus not hearing the sound effect which
makes the sneeze obvious. One respondent commented that at first they thought
the male character was shooting the
female character, as it was not clear what was happening when you could not
hear it. The female character also proved to distract many from what was meant
to be the focus of the animation – many respondents described in detail what
she was doing whereas she was just meant to be a backing character to make the
bus look busier. Evidently one or two people did not recognise the E4 logo,
either.
The
following question asked respondents what they thought was good and what could
be improved. Recurring comments for good things were about the use of colour,
the concept itself, the sneeze sound effect and the music. Recurring comments
for improvements were that the characters could have been more detailed, the
lack of ‘story’, and – ironically – that it was too short and quick. A later
question, asking what respondents would have done differently if tasked with
making the same animation, uncovered similar responses. Some went on to say
they would have used different music, although I was of course limited to only
the music that E4 provides. Some commented they would have used a different
style of animation because it appears ‘old fashioned’, but this only suggests I
did achieve the look I was going for. A few commented that they would not
change anything
Some of the
words used to describe the type and style of animation were ‘stop animation’, ‘funky’,
‘modernist’ and ‘south park’. In addition, I asked respondents to fill out a
table which rated the frame rate, camera work, lighting and skill in animating
multiple objects on a scale of terrible to excellent. Thankfully, nobody rated
any of the skills as terrible, and only one person thought the frame rate was ‘bad’.
There were a number of ‘not sure’ respondents, especially for lighting, but
most skills were rated with a majority of ‘good’. The frame rate was never
considered ‘excellent’, which is fair as it was edited at a frame rate of only
12 frames per second as opposed to the usual standards of 25 or 30. Nearly half
of the respondents thought my skill in animating multiple objects was ‘excellent’,
which is fantastic because it makes all the work between frames seem worth it!
I think the
general reaction to the work was positive, even amongst people who had possibly
never seen an E4 E-Sting before. There were certainly possible improvements to
be made with the camera work – some of it was noticeably out of focus – and if I
was to do it again I would attempt to shoot at least double the frames, with
smaller movements to improve frame rate. As I am unable to make it longer or
use a wide range of music, some negativity is unavoidable. The initial concept seemed
to impress many people as well as all of the small animated movements, a couple
even commented that it would be well suited on E4. Overall, a largely positive response
for the animation.
Step Three: Reviewing Work
Constraints
There were some constraints present
in the production of the E-Sting. Legally, the animation had to avoid any
copyright issues, including all visuals and sound. To avoid this, I had to design
and create all of the animated objects and backgrounds myself; all the imagery
was self-designed in Photoshop to be printed, cut out and photographed. The
music was sourced directly from E4’s provided database, and sound effects were
either recorded myself or sourced online from a website allowing creative
commons access. Regarding the regulatory constraints, I had to make sure the
animation complied with broadcasting standards. As E4 say on their website for
E-Sting terms and conditions, the entry “must be of broadcast quality and must
not contain anything that is obscene, indecent, defamatory, un-lawful,
offensive or that infringes the copyright, intellectual property rights, moral
rights or any other right of a third party. Your Entry must also be suitable
for daytime broadcast.”
The
brief itself presented a number of other constraints on the animation, particularly
in regards to the length of the finished video being only ten seconds. Finances
were not an issue as all the equipment was available to me from college. A
physical constraint was my lack of experience in using Photoshop. I had to
learn as I was going on, which was at times frustrating when I knew how I
wanted something to look but could not quite achieve it.
Time Management
The time frame for the project was six weeks. We were given two weeks to plan, two weeks to film and two weeks to edit (although we could move time around within that allocated frame). It took a very long time to prepare all of my items in Photoshop and this set me back considerably, meaning I had to 'borrow' time from another stage of production.
Had I of anticipated earlier the length of time the Photoshop work would have taken me, I would have looked at other means of creating the objects; however once I had started I did not simply want to give it up. It also would have been wise to work with a partner for the project so that the work could have been shared out.
Brief Requirements
The requirements of the brief, as specified by E4 and our teacher, were fully met: the E-Sting was exactly 10 seconds long; it contained the E4 logo (for over a second at the end); the music used was supplied by E4; everything contained within it was my own work; it was created using stop motion animation techniques with various moving items. It was also important that the animation applied to the target audience of E4, which I believe I have achieved by creating a cartoon-like environment, young looking characters, and relevant music. See this post for more details on the requirements of the animation, and this post for details of E4’s target audience.
Feedback
I received feedback from a few sources, including the survey as described and analysed above. I also presented the animation to some friends, family, class mates and tutors. Most friends and family said it was good, and they were impressed as it was ‘better than anything [they] could make’. Some commented on the high level of detail in the backgrounds of each shot, noticing something different each time they watched it. Class feedback was very similar, although some picked up on issues with animated objects being out of focus. The music was criticised by many, however from what I had available from E4 I believe it to be the most suitable. The sound effects were praised, a lot of viewers wanted to know who it was who did the huge great sneeze (it wasn’t me)! From the survey, there were some mixed responses but the general tone was positive. You can read above for my full analysis of the survey feedback.
Feedback
I received feedback from a few sources, including the survey as described and analysed above. I also presented the animation to some friends, family, class mates and tutors. Most friends and family said it was good, and they were impressed as it was ‘better than anything [they] could make’. Some commented on the high level of detail in the backgrounds of each shot, noticing something different each time they watched it. Class feedback was very similar, although some picked up on issues with animated objects being out of focus. The music was criticised by many, however from what I had available from E4 I believe it to be the most suitable. The sound effects were praised, a lot of viewers wanted to know who it was who did the huge great sneeze (it wasn’t me)! From the survey, there were some mixed responses but the general tone was positive. You can read above for my full analysis of the survey feedback.
What I have learnt from this Project
To complete
the project, I had to learn how to use Photoshop well to design all of the
objects and characters and backgrounds. This was particularly difficult whilst
attempting to work within the allocated schedule as I was teaching myself as I
went along, occasionally having to go onto YouTube to find out how to do
something. Before completing this project, I did not know how to edit an
animation at all, and so that was also something I had to learn. In addition to
condensing the images to be the same length to create movement, there was some ‘green
screen’ editing too; one of the shots needed a moving background that would
have been incredibly difficult to physically animate. To achieve the look of a moving
background in post-production, I learnt how to use Chroma and Motion tracking
effects in Premiere Pro.
I think the
main takeaway from the project was that it was too big of an idea to have took
on by myself, and if I were to do it again I would try to get somebody on board
to work with. Having said that, it was still enjoyable to work on the project
and gave me additional satisfaction upon completion knowing that it was all my
own individual work.
Working within the Media Industry
I would
like to think that I would be the perfect candidate for working within the
media industry, and regularly working towards a brief. Undoubtedly I need more
practice at keeping to deadlines, and more experience with more software and
tools will help towards this.
Taking Animation Further
Although
there were some elements of producing the animation that I enjoyed, I was
beginning to find the process too slow and laborious and therefore am unlikely
to go into it as a career option. However, the occasional short animation may
be fun within my own time – particularly with Lego as I enjoyed the practice animation a lot.
You have commented on your work with appropriate terminology and you have started to reflect on audience responses and how well you worked within constraints and to the brief.
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